AI Insights · Timothy · July 2024
Top 5 Basketball Games on iOS in Peru - Q2 2024
Explore the performance of the top 5 basketball games on iOS in Peru during Q2 2024, including downloads, revenue, and active user trends.
During the second quarter of 2024, the top 5 basketball games on iOS in Peru showcased varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at their metrics, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game demonstrated notable fluctuations in its metrics. The revenue peaked at $207 in late April and saw a significant drop to $51 in early June, before recovering to $184 by the end of the quarter. Downloads showed an upward trend in late April, reaching 84K in the week of May 27, but decreased to 9K by the end of June. Weekly active users fell from 161K at the start of April to 58K at the end of June.
NBA Infinite - PvP Basketball had a relatively stable quarter. Revenue ranged from $26 to $83, with a slight peak of $75 in the last week of June. Downloads varied between 11K and 45K, with a notable increase to 45K in early May. Weekly active users remained consistent, starting at 462K and reaching 560K by the end of June.
NBA LIVE Mobile Basketball from Electronic Arts saw a mixed performance. Revenue increased from $24 to $94 in late May, then fluctuated around $26-$27 in June. Downloads peaked at 53K in late May and showed a steady performance between 8K and 47K throughout the quarter. Weekly active users began at 2.2M in early April, dropping to 1.5M in May, and stabilized around 1.7M by the end of June.
Mini Basketball, published by Miniclip.com, experienced a steady revenue ranging from $16 to $80, peaking at $80 in late April. Downloads were modest, with a peak of 13K in late May and fluctuation between 1K and 12K throughout the quarter. Weekly active users were mostly stable, with occasional drops to 0 but generally hovered around 10K.
Basketball Stars™: Multiplayer, also from Miniclip.com, had a consistent performance in revenue, ranging from $20 to $61, with a peak of $61 in mid-April. Downloads displayed a steady pattern, peaking at 24K in early June and fluctuating between 3K and 25K. Weekly active users started at 245K in early April and gradually declined to 110K by the end of June.
For more comprehensive insights into the performance of these basketball games and other apps, visit Sensor Tower.